/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * Copyright 2017, 2018, 2021 (c) Fraunhofer IOSB (Author: Julius Pfrommer) * Copyright 2017 (c) Stefan Profanter, fortiss GmbH */ #ifndef UA_TIMER_H_ #define UA_TIMER_H_ #include #include #include "ziptree.h" _UA_BEGIN_DECLS /* The timer is protected by its own mutex. The mutex is released before calling * into the callbacks. So the timer can be modified from the callbacks it is * executing. Also, the timer mutex can never lead to locking. Because the timer * mutex will be left without acquiring another mutex. * * Obviously, the timer must not be deleted from within one of its * callbacks. */ /* Callback where the application is either a client or a server */ typedef void (*UA_ApplicationCallback)(void *application, void *data); typedef struct UA_TimerEntry { ZIP_ENTRY(UA_TimerEntry) treeEntry; UA_TimerPolicy timerPolicy; /* Timer policy to handle cycle misses */ UA_DateTime nextTime; /* The next time when the callback is to be * executed */ UA_UInt64 interval; /* Interval in 100ns resolution. If the * interval is zero, the callback is not * repeated and removed after execution. */ UA_ApplicationCallback callback; /* This is also a sentinel value. If the * callback is NULL, then the entry is * marked for deletion. */ void *application; void *data; ZIP_ENTRY(UA_TimerEntry) idTreeEntry; UA_UInt64 id; /* Id of the entry */ } UA_TimerEntry; typedef ZIP_HEAD(UA_TimerTree, UA_TimerEntry) UA_TimerTree; typedef ZIP_HEAD(UA_TimerIdTree, UA_TimerEntry) UA_TimerIdTree; typedef struct { UA_TimerTree tree; /* The root of the time-sorted tree */ UA_TimerIdTree idTree; /* The root of the id-sorted tree */ UA_UInt64 idCounter; /* Generate unique identifiers. Identifiers are * always above zero. */ #if UA_MULTITHREADING >= 100 UA_Lock timerMutex; #endif UA_TimerTree processTree; /* When the timer is processed, all entries that * need processing now are moved to processTree. * Then we iterate over that tree. */ } UA_Timer; void UA_Timer_init(UA_Timer *t); UA_DateTime UA_Timer_nextRepeatedTime(UA_Timer *t); UA_StatusCode UA_Timer_addTimedCallback(UA_Timer *t, UA_ApplicationCallback callback, void *application, void *data, UA_DateTime date, UA_UInt64 *callbackId); UA_StatusCode UA_Timer_addRepeatedCallback(UA_Timer *t, UA_ApplicationCallback callback, void *application, void *data, UA_Double interval_ms, UA_DateTime *baseTime, UA_TimerPolicy timerPolicy, UA_UInt64 *callbackId); UA_StatusCode UA_Timer_changeRepeatedCallback(UA_Timer *t, UA_UInt64 callbackId, UA_Double interval_ms, UA_DateTime *baseTime, UA_TimerPolicy timerPolicy); void UA_Timer_removeCallback(UA_Timer *t, UA_UInt64 callbackId); UA_DateTime UA_Timer_process(UA_Timer *t, UA_DateTime nowMonotonic); void UA_Timer_clear(UA_Timer *t); _UA_END_DECLS #endif /* UA_TIMER_H_ */